[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]
Continuing to rack up the links, as we go up a notch to get through all GameSetLinks before the weekend, and this time, we’re headed out by a CNN story on Harmonix’s early beginnings which actually contributes some things I didn’t know about the Rock Band creators’ history.
Also in here somewhere — an examination of Sony’s intriguing EyePet for PS3, a gigantic list of ranked video game systems (fight!), Frank Lantz on why games are not media, the folks behind Cursed Mountain chat, and more besides.
Go go gadget zombie brains:
CNN: Harmonix: How 'horrendous failure' led to Rock Band – Sep. 3, 2009
'Those first four years had been a graveyard of misstarts and product concepts that never made it anywhere. Worse, there was adequate information about two years into those four years to realize that our big concept was fatally flawed.'
The Definitive List of the Top 88 Games-capable US Home Videogame and Computer Systems of All Time | Armchair Arcade
Oh, geeks and their lists! This is an impressive one, though.
Ready Up! looks at Sony's EyePet
Is this another SCEE product that gets overlooked in the States? Hopefully not, since it seems rather interesting and well-crafted.
Interview | Cursed Mountain (Wii) | Resolution Magazine
Cursed Mountain seems interesting even as people aren't really paying attention to it, perhaps because it's on the Wii – haven't checked it out yet, though.
Game Design Advance » Games Are Not Media
Some really interesting thinking from Frank Lantz here.
Infinite Mario AI using A* Search: The Definitive Interview with Robin Baumgarten — AiGameDev.com
Nice interview with the Mario AI smart chap coder guy.
Everything Old is New Again
'Knowing how this industry works, I would put money down on the fact that we’ll be seeing a lot more of this kind of idea: old 2D gameplay plus new analog mechanics and 3D aesthetics.'
Original post editors@gamesetwatch.com (Simon Carless)



































