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[GameSetLinks is GameSetWatch's semi-regular link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Continuing the regular round-up of GameSetLinks into the weekend, we start of with John Davison infecting GamePro with his particular brand of writing — this one about why the future of games is not in traditional GamePro-preferred directions, most probably. And he’s right.

Also in here - Hello Games on weird definitions of independent, Simon Parkin on the German anti-violent games brigade, a House MD casual game diary, why swifter feedback loops make for better games, and much more.

Woot woot woot:

The future of games is in your web browser, News from GamePro
This seems so wrong for me to see on GamePro, but John Davison is going to try hard to make articles like this seem 'right' for the site.

There’s No I In Indie | Edge Online
Absolutely excellent piece by Hello Games on the various definitions of indie, and why we could think differently about it.

Mike Darga's Game Design Blog: Players (And Designers) Learn Faster With Tight Feedback Loops
'Just as players learn much faster by seeing the immediate results of their decisions, so to do game developers.'

Marketable Skills: State of Game Programming Education - Jeff On Games
'What would I want out of programmers coming out of two year and four year programs, both those that are focused on game development, and those that aren't?'

Patrick Charnley writes to me again about Train2Game — Bruce On Games
The TIGA-backed UK game training scheme has now legally threatened both Bruce Everiss and UK Resistance in recent days in an attempt to get negative, allegedly defamatory comments removed. I’ve got no public opinion on who is right, but the potential for ‘chilling effects’ is obvious.

Killerspiele Article | Eurogamer
A great Simon Parkin piece on German anti-violent game rumblings.

The Future of Single-Player RPGs from 1UP.com
'We examine the state of the big-budget single-player RPG with a group of RPG developers. Each comes from a different facet of the market. Is it dying? Are the tastes of RPG gamers changing? What role do MMOs, consoles, and handhelds play? Is there hope in the indie scene?'

House M.D., Developer Diary | Gamezebo
Legacy Games have done quite well out of Hollywood-licensed casual games, and now they're trying House M.D.? Neat.

Original post editors@gamesetwatch.com (Simon Carless)

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